3 years & up. Enhance early language development with these Rhyme Time Practice Early Literacy Magnets with Pictures. Each magnet contains an early vocabulary word with a corresponding image. Children will enjoy matching rhyming words on any magnetic surface. The set includes 30 magnets and a storage bag. Easel sold separately. Measures 3"L x 3"W.
PreK Journals: 3 - 4 years. Kindergarten Journals: 5 - 8 years. These journals will help early learners master the 26 letters of the English alphabet. The FREE mobile app helps these journals come alive in 3D (augmented reality) for an engaging and interactive experience in the classroom or at home! Early learners now have a fun way to demonstrate their growing understanding of upper and lowercase letters and letter sounds. Available individually, in a set of two (1 Prek and 1 Kindergarten journal), or in sets of twenty.
3 - 6 years. Letters, Numbers, Shapes, and Animals will come alive in 3D on your tablet or smartphone with these activity books and a free mobile app! One "My Letters alive® Journal" and one "My Math alive® Journal" are included. Available as a Pre-K or Kindergarten set.
4 years & up. 36 colorfully illustrated doubled-sided cards provide 72 early learning activities. Covers initial and final sounds, as well as rhyming words and includes an answer key. A great way to get ready for school! Cards measure 4"H x 6"W. Compatible with any Hot Dots® Pen or Hot Dots® Jr. Pen (sold separately).
Grade PreK - Grade 1. Teach basic concepts and promote early literacy with this hands-on approach to skill building. Each set contains 10-five piece, two-sided puzzles designed to meet key instructional goals. Includes activity guide. Research based!
4 years & up. Designed for little hands, this electronic canine pal cheers for correct answers and gently redirects children when they answer incorrectly, allowing for independent discovery. Simply press the tip down on the cards to answer. Sets of 36 colorfully illustrated doubled-sided cards (sold separately) provide 72 early learning activities each, plus answer key. Cards measure 4"H x 6"W. Requires 2 "AAA" batteries, not included.
Grades 1 & up. Literacy practice that students will love! Grab a popcorn piece and build a word with that beginning blend, digraph, or ending. Pull out a POP kernel, and all your pieces go back! For Word Families, start with 2-letter endings, then move up to 3-letter endings and rhyming practice. For Blends, have a teacher sort out the digraphs initially. Each game includes 92 cards, 8 POP cards, spinner and guide (printed on box). Each measures 3"L x 3"W x 6.25"H. For 2… More »
4 years & up. 36 colorfully illustrated doubled-sided cards provide 72 early learning activities with uppercase & lowercase letters and sequencing, plus answer key. A great way to get ready for school! Cards measure 4"H x 6"W. Compatible with any Hot Dots® or Hot Dots® Jr. Pens (sold separately).
Grade PreK - Grade 1. Teach alphabet recognition with this engaging kit that includes 54 colorful foam bugs with upper and lowercase letters along with 10 two sided flower mats. Children match the letters on the bugs to those on the flower mats. That can match same-case letters, or match upper case to lowercase and vice-versa. Includes a 4 page activity guide.
4 years & up. Make learning the alphabet even more fun with this exciting POP for Letters™ Practicing Alphabet Recognition and Early Literacy Skills Game. This popcorn themed alphabet game promotes letter recognition, collaborative play, early literacy skills, and fine motor skills. Simply draw a letter from the popcorn box and identify the letter and sound. Be careful not to pull a piece that says "POP". You'll have to put all your pieces back! Includes 100 die-cut popcorn pieces… More »
Grades K & up. This fun and interactive Power Pen allows students to progress in different subject matters as they build skills while working individually or in pairs. When the pen is pressed to answer dots students will either receive positive praise from the pen for correct answers or helpful redirection from the pen when the wrong answer is chosen. Power Pen cards sold separately.