6 years & up. Construct a tower with 54 blocks, remove one block at a time and stack it on top. The last player to stack a block on top without making the tower fall is the winner! The suspense builds and the tower keeps getting taller. 1 or more players.
4 years & up. This interactive Tic-Tac-Toe game will give children an opportunity to toss their bean bags and get three in a row of the X or the O to win. Children take turns tossing the bean bags trying to turn up their symbols. Includes 6 bean bags, and instructions. For 2 players or a team.
4 years & up. These track and field activities are sure to get children excited while enriching gross motor development. Builds coordination, balance, muscle strength, and control. Kit includes 6-8"H Return-To-Right hurdles, foam discus set, baton set, and foam shot put set.
3 years & up. Sharpen early math and vocabulary skills such as shapes, number, and color recognition with a variety of kinesthetic games. Play encourages gross motor skills and group cooperation. Lightweight mat can be wiped clean and folds easily for storage. Set includes the mat, 5 inflatable cubes, 5 canvas bean bags and an activity guide. Mat measures 4' diameter, cubes are 5" square and bean bags are 3" diameter.
7 years & up. Race to get four cards of a kind, then snag a giant spoon to stay in the action! Each round the slowest player will be left empty-handed and is out of the game. Game includes one deck of playing cards and seven giant spoons. For 3 to 8 players.
4 years & up. Zingo is a simple Bingo-style game, with a fancy plastic tile dispenser that kids just LOVE! Everyone who knows Zingo loves it, kids and parents alike. To play, players try to fill their Zingo!® cards with matching tiles from the Zingo Zinger. The first player to fill his/her card wins! Rules can be adjusted to favor more or less competition among players, and to vary length of time that each game takes to play.
4 years & up. Balance is the key to solving this puzzle! Suspend Junior is a fun and exciting game designed for younger kids featuring brighter colors, lighter pieces, and a spinner. Simply set up the frame and add the color-coded game pieces onto the frame rods. It may seem easy but as you add more pieces to the structure, the balance shifts and the difficulty changes. Try to suspend each piece without knocking them down! This game teaches kids the concepts of balance and counterbalance, smart… More »
Grades 2 & up. After setting up the game board according to pictures on each challenge card, players must create a path to the red crate by tipping over the blue, yellow, and green crates. But there's a catch! You have to get your Tipper there without jumping over crates or allowing him to touch the game board. Introduces players to spatial relationships and the laws of cause and effect. For single player or cooperative learning.
4 years & up. A wonderful way to engage children and promote healthy food choices, MyPlate food groups, and nutrition to those who learn best through movement. Activity mat features photo-based food cards and illustrated exercise cards. Perfect for small group and whole class activities. Mat is vinyl, wipes clean, and measures 54" x 54".
5 years & up. With Rush Hour® Junior, younger players can experience the fun and challenge of Rush Hour® in this exciting junior version. After setting up their game board according to pictures on various challenge cards, players steer their ice cream truck through a jumble of blocking cars, trucks and buses. A playful theme and 40 age-appropriate challenges will keep even the most restless child captivated for hours.
13 years & up. Heavy cabinet will not move during normal play, yet it is easy to move for cleaning or vacuuming. Assembly required and usually takes less than 2 hours. Size when completely setup: 36"H x 54"L x 28 3/4"W, (50" Width with Longest Rod Protruding from Cabinet). *Please note: not intended for use by children under the age of 13.
4 years & up. You become the robot as you race to solve each challenge! This exciting game invites kids to learn about the exciting concept of early coding logic. Choose a challenge and code your path going from point A to point B. Race against the timer for added fun! Promotes STEM learning, logical thinking, problem solving, and sequencing. Includes: 5' x 5' Non-woven floor mat, Direction card, Robot crown with googly eyes, Challenge card, Sticker sheet, Digital timer, and Instructions.
3 years & up. The game of shine and seek! Search for the glow of the fireflies and catch all five. Place them into the mason jar to reveal a bright and glittery lantern. Fireflies gently flash and features an On/Off switch. For indoor and outdoor play. Each firefly requires 3 AG13 batteries (included). Included: 10 Light-up Fireflies in green and blue, 2 Mason Jars, and Instructions.