Grades 1 - 5. Grade 1. An engaging math tutorial program designed to build a child's confidence and ensure his or her success in math. Includes the following components: The Resource Book, The Parents'/Tutor's Resource Guide, Manipulatives, and Classroom Kits.
6 years & up. It's interactive learning fun, with an all-new look ! Press the sleek, silver Hot Dots® Talking Pen to an answer dot on any Hot Dots® or Hot Dots® Jr. question for instantaneous visual and audio feedback! Features 17 speech and sound effects and flashing lights. Compatible to all Hot Dots® and Hot Dots® Jr. sets. Pen requires 2 AAA batteries each (not included).
Grades 1 - 4. This electronic game quizzes students on addition, subtraction, multiplication or division and works as a full function calculator too. Problems are displayed on the screen with eight skill levels. Two AAA batteries required (not included).
Grade K & up. This standard size deck of playing cards is printed with Ten Frames to help students to see the different combinations that make 10 and to internalize the value of these numbers and their relationships. Ten Frames are one of the most important materials to help students visualize the anchor number of 10. Playing cards can be used with large groups, small groups, partners, individuals or in centers.
Grades 1 & up. Build number fact fluency in just a minute! The familiar math fact family triangle is reinterpreted in an engaging electronic format. Encourages practice of operations (add/subtract or multiply/divide) and early algebraic skills related to equations and the commutative property. Offers a 60-second timed mode and a low-pressure untimed mode, plus 3 levels of difficulty. Reinforces arts of the equation through color-coded screen frames. Provides positive, corrective feedback --… More »
Grades K & up. Dive into number concepts through 120! Discover doubles, more and less, place value, and addition and subtraction. Perfect tool for important first grade concepts! Includes a 120 mat, 3 inflatable cubes, 64 square colored frames, 64 solid square cards, and 4 t-shaped pieces to highlight more/less. Activity guide features CCSS-based activities.
Grades K & up. Teach the foundational concept of 10 like the most effective Asian math programs do with ten frames! Students place magnetic counters on boards, then raise boards to show their answers. Magnetic, write and wipe boards feature 10-square frame on one side, double 10 on reverse. Includes 4 boards; 100 double-sided, foam magnet counters (red and yellow); and Activity Guide. Boards measure 7"L x 6 1/4"H.
Interlocking 1cm unit cubes in 10 different colors. Each cube has 5 interlocking and 1 smooth face. Use for Base 10, measurement activities, linear, and mass. Includes 1,000 cubes in 10 different colors.
Grades 4 & up. Make algebraic thinking fun! Find a variable number (any whole number from 1 to 9) which, when used with the other numbers on the card, can make 24 on both wheels. 96 double sided cards.
Grades K - 2. The added double-sided feature make this hundreds board unique. Recessed squares feature numbers printed on the front and a plain grid for patterning and graphing activities on the reverse. Includes 100 numbered white tiles, 25 transparent red tiles, 25 transparent blue tiles and activity guide. Board measures 12" x 12".
Grades 4 & up. Develop varied problem solving strategies with three levels of difficulty. Can you make 24 first? Students must add, subtract, multiply or divide to make it happen. Use all four numbers, but use each number only once. There is at least one solution to every card. 96 double sided cards.
3 years & up. These economical yet durable sorting trays encourage children to practice skill-building while they sort, count, pattern, graph and compare. Choose a set of 3 trays or purchase them individually. Each measures 14" W x 11"L. Counters are sold separately.
Grades 3 - 5. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards, feature equations with missing numerals. Location of missing numeral varies by card.