3 years & up. These economical yet durable sorting trays encourage children to practice skill-building while they sort, count, pattern, graph and compare. Choose a set of 3 trays or purchase them individually. Each measures 14" W x 11"L. Counters are sold separately.
6 years & up. It's interactive learning fun, with an all-new look ! Press the sleek, silver Hot Dots® Talking Pen to an answer dot on any Hot Dots® or Hot Dots® Jr. question for instantaneous visual and audio feedback! Features 17 speech and sound effects and flashing lights. Compatible to all Hot Dots® and Hot Dots® Jr. sets. Pen requires 2 AAA batteries each (not included).
Grades 1 - 3. Students build math skills and get instant reinforcement. Cards can be used independently or as teacher directed flash cards. Box includes 50 double sided cards.
6 years & up. Video game fun with the learning power of flash cards! Math Whiz™ is a handheld, electronic math game that quizzes kids on addition, subtraction, multiplication or division. Try to solve the mathematical problems displayed on the screen with eight skill levels that challenge young learners. Switch from game mode to the calculator function at the touch of a button. The game provides instant feedback on an LCD screen with sound. Press the mute button to activate silent play.… More »
Grades 1 - 3. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards feature equations with missing numerals. Location of missing numeral varies by card.
Grades 3 - 5. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards, feature equations with missing numerals. Location of missing numeral varies by card.
Grades 4 & up. Develop varied problem solving strategies with three levels of difficulty using this math card game. Can you make 24 first? Students must add, subtract, multiply or divide to make it happen. All four numbers must be used, but each number used only once. There is at least one solution to every card. 96 double-sided cards.
Grades 4 & up. Make algebraic thinking fun! Find a variable number (any whole number from 1 to 9) which, when used with the other numbers on the card, can make 24 on both wheels. 96 double sided cards.
Pre-K & up. Illustrate numbers less then or equal to ten, and improve number sense within the context of ten. Ten-frame activities enable children to think of numbers less then ten in terms of their relationship to ten and to build a sound knowledge of the basic facts which are an integral part of calculations. Suggested activities included. Foam construction, magnetic backing. Set includes four magnetic boards and 80 pegs (40 blue and 40 red/blue).
Grades 1 & up. Build number fact fluency in just a minute! The familiar math fact family triangle is reinterpreted in an engaging electronic format. Encourages practice of operations (add/subtract or multiply/divide) and early algebraic skills related to equations and the commutative property. Offers a 60-second timed mode and a low-pressure untimed mode, plus 3 levels of difficulty. Reinforces arts of the equation through color-coded screen frames. Provides positive, corrective feedback --… More »
Grades K & up. Dive into number concepts through 120! Discover doubles, more and less, place value, and addition and subtraction. Perfect tool for important first grade concepts! Includes a 120 mat, 3 inflatable cubes, 64 square colored frames, 64 solid square cards, and 4 t-shaped pieces to highlight more/less. Activity guide features CCSS-based activities.
Grades PreK & up. Twice the dice! Use these double dice to reinforce number concepts, counting, operations and probability. Size makes them great for class demonstration and collaboration. Brightly colored dice come in sturdy storage bucket. Exterior cubes measure 1 1/4" square. Set of 12 dice.
Grades K & up. These write and wipe mats can be used with erasable markers, counters, or color tiles. Teaching guide includes activity suggestions. Features a blank grid on back. Set of 10.
Grades K - 4. Small sets of manipulatives make it easy and affordable to get children learning the hands-on way. Great for parents and as starter sets for teachers. Easy-to-use activities are included. Includes the following foam pieces: 10 Rods, 1 Hundred Flat, and 100 Unit Cubes.
Grade K & up. This standard size deck of playing cards is printed with Ten Frames to help students to see the different combinations that make 10 and to internalize the value of these numbers and their relationships. Ten Frames are one of the most important materials to help students visualize the anchor number of 10. Playing cards can be used with large groups, small groups, partners, individuals or in centers.
Grades K & up. Teach the foundational concept of 10 like the most effective Asian math programs do with ten frames! Students place magnetic counters on boards, then raise boards to show their answers. Magnetic, write and wipe boards feature 10-square frame on one side, double 10 on reverse. Includes 4 boards; 100 double-sided, foam magnet counters (red and yellow); and Activity Guide. Boards measure 7"L x 6 1/4"H.
Grade PreK - Grade 3. Math alive® is a supplemental mathematics kit that uses 3D augmented reality and gaming technology to teach math concepts to early learners. The kit includes a full-year, supplemental math curriculum aligned to kindergarten state standards. Math alive® uses the key learning modalities of seeing, hearing, and doing to engage all your early learners and get them motivated about mathematics. Immediate feedback and positive verbal affirmations are provided throughout the… More »
9 years & up. Fun and easy to play, both teachers AND students enjoy it! Develop varied problem solving strategies with three levels of difficulty. Object of the game is to make 24 using all four numbers on a card. You can add, subject, multiply and divide, but use each number only once. There is at least one solution to every card. Can you make 24 first?! There is at least one solution to every card. 96 double sided cards. For one or more players.
Grades 3 & up. Help students easily grasp concepts of number relationships and operations as they tactilely and visually build equations. Self-checking balance includes twenty 10-gram weights. Balance dimensions: approximately 26"W x 8"H.
Grades K - 3. Teach counting, sorting, place value, and grouping with this heavy-duty chart. Includes a set of 20 double-sided number cards, 3 double-sided title cards, 200 blue plastic counting straws, pockets to store everything, and an activity guide. Measures 13"W x 18"H.
6 years & up. Arcade style game reinforces addition, subtraction, multiplication and division skills with three levels of difficulty. Large LCD screen displays math equations, then numbers flash and beep. When the correct answer lights up, players press it using a soft mallet (included) or their hands. Requires 4-AA batteries (not included).
Use the Big Dies Block Numbers to enhance art projects, decorations, and bulletin boards. Bigz dies cleanly cuts thick materials including paper, cardstock, chipboard, fabric, foam, magnetic sheet, leather, metallic foil, and many other materials. With steel-rule construction, dies are made of durable particle board with an ABS plastic backing for easy, reliable, and time-saving cuts. Compatible with the Ellison® SuperStar machine (not included). Each number measures 3 1/2" high. Included:… More »