6 years & up. It's interactive learning fun, with an all-new look ! Press the sleek, silver Hot Dots® Talking Pen to an answer dot on any Hot Dots® or Hot Dots® Jr. question for instantaneous visual and audio feedback! Features 17 speech and sound effects and flashing lights. Compatible to all Hot Dots® and Hot Dots® Jr. sets. Pen requires 2 AAA batteries each (not included).
6 years & up. Video game fun with the learning power of flash cards! Math Whiz™ is a handheld, electronic math game that quizzes kids on addition, subtraction, multiplication or division. Try to solve the mathematical problems displayed on the screen with eight skill levels that challenge young learners. Switch from game mode to the calculator function at the touch of a button. The game provides instant feedback on an LCD screen with sound. Press the mute button to activate silent play.… More »
Grades K - 4. Small sets of manipulatives make it easy and affordable to get children learning the hands-on way. Great for parents and as starter sets for teachers. Easy-to-use activities are included. Includes the following foam pieces: 10 Rods, 1 Hundred Flat, and 100 Unit Cubes.
Grades 4 & up. Make algebraic thinking fun! Find a variable number (any whole number from 1 to 9) which, when used with the other numbers on the card, can make 24 on both wheels. 96 double sided cards.
Grades 4 & up. Develop varied problem solving strategies with three levels of difficulty. Can you make 24 first? Students must add, subtract, multiply or divide to make it happen. Use all four numbers must be used, but each number used only once. There is at least one solution to every card. 96 double-sided cards.
Grades K & up. Dive into number concepts through 120! Discover doubles, more and less, place value, and addition and subtraction. Perfect tool for important first grade concepts! Includes a 120 mat, 3 inflatable cubes, 64 square colored frames, 64 solid square cards, and 4 t-shaped pieces to highlight more/less. Activity guide features CCSS-based activities.
3 years & up. These economical yet durable sorting trays encourage children to practice skill-building while they sort, count, pattern, graph and compare. Choose a set of 3 trays or purchase them individually. Each measures 14" W x 11"L. Counters are sold separately.
Grades PreK & up. Twice the dice! Use these double dice to reinforce number concepts, counting, operations and probability. Size makes them great for class demonstration and collaboration. Brightly colored dice come in sturdy storage bucket. Exterior cubes measure 1 1/4" square. Set of 12 dice.
Grades 1 - 3. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards feature equations with missing numerals. Location of missing numeral varies by card.
Grades K - 2. Use this innovative frame to model ones, tens, and a hundred for base ten activities. A great, hands-on way to demonstrate early place value concepts. Use with standard 1-centimeter base ten blocks (sold separately). Includes: frame, 21 number tiles, and teaching notes.
Grades K & up. Teach the foundational concept of 10 like the most effective Asian math programs do with ten frames! Students place magnetic counters on boards, then raise boards to show their answers. Magnetic, write and wipe boards feature 10-square frame on one side, double 10 on reverse. Includes 4 boards; 100 double-sided, foam magnet counters (red and yellow); and Activity Guide. Boards measure 7"L x 6 1/4"H.
Grades 3 - 5. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards, feature equations with missing numerals. Location of missing numeral varies by card.
Grades K - 2. The added double-sided feature make this hundreds board unique. Recessed squares feature numbers printed on the front and a plain grid for patterning and graphing activities on the reverse. Includes 100 numbered white tiles, 25 transparent red tiles, 25 transparent blue tiles and activity guide. Board measures 12" x 12".
Grade K & up. This standard size deck of playing cards is printed with Ten Frames to help students to see the different combinations that make 10 and to internalize the value of these numbers and their relationships. Ten Frames are one of the most important materials to help students visualize the anchor number of 10. Playing cards can be used with large groups, small groups, partners, individuals or in centers.