6 years & up. It's interactive learning fun, with an all-new look ! Press the sleek, silver Hot Dots® Talking Pen to an answer dot on any Hot Dots® or Hot Dots® Jr. question for instantaneous visual and audio feedback! Features 17 speech and sound effects and flashing lights. Compatible to all Hot Dots® and Hot Dots® Jr. sets. Pen requires 2 AAA batteries each (not included).
Grades 1 & up. Build number fact fluency in just a minute! The familiar math fact family triangle is reinterpreted in an engaging electronic format. Encourages practice of operations (add/subtract or multiply/divide) and early algebraic skills related to equations and the commutative property. Offers a 60-second timed mode and a low-pressure untimed mode, plus 3 levels of difficulty. Reinforces arts of the equation through color-coded screen frames. Provides positive, corrective feedback --… More »
6 years & up. Interlocking 1cm unit cubes are great for measurement, base 10, linear, and mass activities. Each cube has 3 interlocking sides, 2 smooth sides, and 1 connector side. Cubes measure 1 cubic centimeter and weigh 1 gram each. Set of 1,000 cubes come in 10 different colors and a storage bucket.
Grades K & up. Teach the foundational concept of 10 like the most effective Asian math programs do with ten frames! Students place magnetic counters on boards, then raise boards to show their answers. Magnetic, write and wipe boards feature 10-square frame on one side, double 10 on reverse. Includes 4 boards; 100 double-sided, foam magnet counters (red and yellow); and Activity Guide. Boards measure 7"L x 6 1/4"H.
6 years & up. Video game fun with the learning power of flash cards! Math Whiz™ is a handheld, electronic math game that quizzes kids on addition, subtraction, multiplication or division. Try to solve the mathematical problems displayed on the screen with eight skill levels that challenge young learners. Switch from game mode to the calculator function at the touch of a button. The game provides instant feedback on an LCD screen with sound. Press the mute button to activate silent play.… More »
Pre-K & up. Illustrate numbers less then or equal to ten, and improve number sense within the context of ten. Ten-frame activities enable children to think of numbers less then ten in terms of their relationship to ten and to build a sound knowledge of the basic facts which are an integral part of calculations. Suggested activities included. Foam construction, magnetic backing. Set includes four magnetic boards and 80 pegs (40 blue and 40 red/blue).
Grades 1 - 3. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards feature equations with missing numerals. Location of missing numeral varies by card.
Grades PreK & up. Twice the dice! Use these double dice to reinforce number concepts, counting, operations and probability. Size makes them great for class demonstration and collaboration. Brightly colored dice come in sturdy storage bucket. Exterior cubes measure 1 1/4" square. Set of 12 dice.
Grades 3 - 5. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards, feature equations with missing numerals. Location of missing numeral varies by card.
Grades 4 & up. Develop varied problem solving strategies with three levels of difficulty. Can you make 24 first? Students must add, subtract, multiply or divide to make it happen. Use all four numbers, but use each number only once. There is at least one solution to every card. 96 double sided cards.
Grades 4 & up. Make algebraic thinking fun! Find a variable number (any whole number from 1 to 9) which, when used with the other numbers on the card, can make 24 on both wheels. 96 double sided cards.
Grade K & up. This standard size deck of playing cards is printed with Ten Frames to help students to see the different combinations that make 10 and to internalize the value of these numbers and their relationships. Ten Frames are one of the most important materials to help students visualize the anchor number of 10. Playing cards can be used with large groups, small groups, partners, individuals or in centers.
Grades K & up. Dive into number concepts through 120! Discover doubles, more and less, place value, and addition and subtraction. Perfect tool for important first grade concepts! Includes a 120 mat, 3 inflatable cubes, 64 square colored frames, 64 solid square cards, and 4 t-shaped pieces to highlight more/less. Activity guide features CCSS-based activities.
Grades 3 & up. Students work together to create wheels of numbers that share a common factor. Can be used as an individual or group activity. Cards are self-checking to allow accurate practice or review of multiplication facts. 96 double-sided, self-checking cards.
Grades 3 & up. Learn to count values by making groups of ten and adding what is left over or decompose values to calculate two or more values quickly. Cubes provide students the hands-on practice they need for the development of number sense, giving them visual representation for what they are learning. The key advantage is students can visually see and quickly count the quantity of dots in a ten frame for any roll. Includes a set of 6 dice comprising of 4 red and 2 blue and a Teacher Guide.