When pranksters ruin Dolores Starbuckle's perfectly good pumpkins, Andy Shane puts his trickiest plan to the test in this humorous, uplifting tale filled with Halloween fun. Andy Shane does not want to go to Dolores Starbuckle's birthday party. It's on the same day as Halloween! Plus, Dolores is always ordering Andy around, making Andy lists on a clipboard, or squealing over Andy's marble collection. But when Dolores tells him that someone is smashing pumpkins in front of her house, the idea of… More »
To Mr. and Mrs. Watson, Mercy is not just a pig, she's a porcine wonder. And to the portly and good-natured Mercy, the Watsons are an excellent source of buttered toast, not to mention that buttery-toasty feeling she gets when she snuggles into bed with them. This is not, however, so good for the Watsons' bed. BOOM! CRACK! As the bed and its occupants slowly sink through the floor, Mercy escapes in a flash "to alert the fire department," her owners assure themselves. But could Mercy… More »
6 - 11 years. The evil Chenoo is as old as the earth and has a heart of ice. He has flown a long, long way and is very hungry. When a husband and wife cross his path, will he meet his dinner -- or make new friends? Paperback. 30 pages.
4 - 8 years. Fly Guy loves the school lunchroom. He loves the dirty dishes, the smelly mop, and the garbage cans. But when the lunch ladies discover there's a fly in the cafeteria, chaos ensues! Though Fly Guy makes a mess of things, he also shows his powers as a Super Fly Guy! Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates an easy reader that is full of fun. Hardcover. 32 pages.
4 - 8 years. Buzz is visiting Grandma, and Fly Guy comes along for the ride. Oops! Grandma swallows Fly Guy, then a spider, then a bird, then a cat, then a dog. . . . She's about to swallow a horse, when Fly Guy shouts: "BUZZZ!" Buzz is starting to worry, but there is nothing Fly Guy can't handle! He flies out, and all the critters follow. And everybody parties! Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates an easy reader that… More »
4 - 8 years. Fly Guy returns home to discover that Buzz has gone on a picnic without him! Sad and hungry, Fly Guy takes off in search of his favorite food. He gets shooed away from a hamburger, a pizza, a dog's bones, and even roadkill--leaving readers to guess what Fly Guy's favorite oozy, lumpy, smelly, and brown food could possibly be! Why, it's shoo-fly pie, of course! Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates an easy reader… More »
4 - 8 years. "A fly was flying. He was looking for something to eat. Something tasty. Something slimy. A boy was walking. He was looking for something to catch. Something smart. Something for The Amazing Pet Show." The boy and fly meet and so begins a beautiful friendship. Er, and so begins a very funny friendship. Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates an easy reader that is full of fun. Hardcover. 32 pages.
4 - 8 years. "Flies can't play football," says the coach. But Fly Guy and Buzz are determined to prove him wrong. New readers will experience both pride and delight as they read the simple text and look at the funny pictures of Fly Guy trying to kick a football, go out for a pass, and tackle his friend Buzz. In the end Fly Guy scores and gets to do his hilarious touchdown dance. Hooray for Fly Guy! Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator… More »
4 - 8 years. Fly Guy has met his match, and her name is Fly Girl. Fly Guy can do fancy flying. Fly Girl can do fancier flying. Fly Guy can eat gross stuff. Fly Girl can eat grosser stuff. Fly Guy can say his boy's name--Buzzzzzz! And Fly Girl can say her girl's name--Lizzzzzzz! Fly Guy is totally impressed, and totally smitten. Will Fly Guy and Fly Girl get married and leave Buzz without his dear pet? Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold… More »
4 - 8 years. When Fly Guy goes to school with Buzz, they learn that his class is taking a field trip to a flyswatter factory! BAD NEWZZ! Fly Guy tries to hide in Buzz's pocket, but when the tour guide starts insulting flies, Buzz cannot help but stick his head out. A robotic flyswatter named the Super Swatter detects Fly Guy, and Fly Guy causes a hilarious ruckus in his efforts to escape. Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates… More »
4 - 8 years. The excitement is jam packed in this book which features a comic book within the story. Buzz and Fly Guy are superheroes! The dynamic duo must battle a fiery dragon and a band of pirates. Will Fly Guy and Buzz Boy defeat their enemies and save their home? Find out in this ama-zzzing early chapter book. Using hyperbole, puns, slapstick, and silly drawings, bestselling author and illustrator Tedd Arnold creates an easy reader that is full of fun. Hardcover. 32 pages.
4 - 8 years. When Fly Guy and Buzz play hide-and-seek, Fly Guy hides in his favorite place--the garbage can. But as Buzz finishes counting, the garbageman drives away with the garbage and Fly Guy, too! A very worried Buzz follows the truck to the dump, where he sees zillions of flies. Where is Fly Guy?! Time after time, Buzz thinks he spies Fly Guy, only to be snubbed, boinked, or bitten. Then he realizes they've been playing a game. He yells, "I give up. You win!" And Fly Guy leaves his… More »
4 - 8 years. Mom and Dad won't let Fly Guy go along on the family road trip. They're afraid he'll get lost. But when Dad accidentally shuts him in the trunk, Fly Guy goes along for the ride! First, Fly Guy gets lost at the picnic site--but he shows up in the garbage can. Then he gets lost at the art museum, but he shows up as part of a modern painting. At the beach, he turns up in a shell, and at the amusement park, on Buzz's hot dog. Using hyperbole, puns, slapstick, and silly drawings, bestselling… More »
7 - 10 years. Now that Arnie has conquered the bowling alley and the planet Ufonut, he's back for another round of wild adventures in this book. This time the venue is a traveling television game show that comes to town. Arnie, Peezo, and their buddies can't wait to participate in the crazy obstacle course. But Arnie and his crew are in for a challenge once they learn what they are up against--do they stand a chance against Nick Pumpernickel? Let the games begin! Paperback. 128 pages.
5 - 8 years. D.W. makes a bet with Arthur that she can teach Baby Kate how to read in a single afternoon. The loser of the bet has to change their little sister's stinky diapers! D.W. devises a clever trick to make sure she wins the bet. But will Arthur fall for it--or come up with a trick of his own before the next diaper change is needed? Paperback. 24 pages.
5 - 8 years. This fascinating Step 3 History Reader describes the invention of the first Ferris wheel--an engineering marvel. The 1893 World's Fair organizers wanted something big to draw people to Chicago, something that would rival the Eiffel Tower. George Ferris, an American engineer, had the idea for an observation wheel that passengers could ride on. People laughed at his idea. They said it would never work. But it was a huge success, with thirty-six cars that could hold over 2,100 riders!… More »
6 - 9 years. Seven-year-old Veronica Conti knows a thing or two. She knows that recess is the best part of the day. And if someone, like Maya, doesn't play at recess because she's too afraid of bugs, well, that's a HUGE problem! And it has to be fixed, pronto! But when Veronica's big ideas to help Maya backfire, she learns that sometimes, to help others, you need a little help yourself. Veronica forms a team supreme and together, they can tackle Maya's problem, and every problem! Together, they… More »
7 - 10 years. This chapter book is sure to make a splash! Find fun, funny, and true stories of heroic and talented dolphins and amazing dolphin friendships. It's perfect for budding bookworms and animal lovers alike. Paperback. 112 pages.
7 - 10 years. With gripping--and TRUE--stories of incredible adventures, Rock Stars! takes readers on three amazing journeys of ultimate survival. From New York's Central Park to the towering Himalaya, no peak is too high for these extreme rock climbers! Perfect for all readers who love exciting, real-life, adrenaline-fueled tales that will have you on the edge of your seat. Paperback. 112 pages.
6 - 9 years. James is going on vacation for a week. His best friend, Marvin the beetle, has to stay at home. Without James to keep him company, Marvin has to play with his annoying cousin, Elaine. Marvin and Elaine quickly find themselves getting into all sorts of trouble-even getting trapped inside a pencil sharpener! Marvin misses James and starts to worry about their friendship. Will James still be Marvin's friend when he gets home or will James have found a new best friend? Paperback. 128 pages.
6 - 9 years. Julian isn't afraid of lions or tigers, but he is scared of . . . bicycles? Julian's friend Gloria has a brand-new bicycle. She makes riding it look easy, but Julian is scared. Bicycles are shiny, whizzing, wobbly things. And he's not ready to ride one. But he can't tell Gloria he's scared, so he tells a fib instead. He almost gets away with it . . . until the fib backfires and he's got an even bigger problem! Paperback. 80 pages.
From the moment Gooney Bird Greene arrives at Watertower Elementary School, her fellow second-graders are intrigued by her unique sense of style and her unusual lunches. So when story time arrives, the choice is unanimous: they want to hear about Gooney Bird Greene. And that suits her just fine, because, as it turns out, Gooney Bird has quite a few interesting and "absolutely true" stories to tell. Paperback. 128 pages.
6 - 9 years. Narwhal is a happy-go-lucky narwhal. Jelly is a no-nonsense jellyfish. The two might not have a lot in common, but they do they love waffles, parties, and adventures. Join Narwhal and Jelly as they discover the whole wide ocean together. A wonderfully silly early graphic novel series featuring three stories. In the first, Jelly learns that Narwhal is a really good friend. Then Narwhal and Jelly form their own pod of awesomeness with their ocean friends. And finally, Narwhal and Jelly… More »