Grades 4 & up. Develop varied problem solving strategies with three levels of difficulty using this math card game. Can you make 24 first? Students must add, subtract, multiply or divide to make it happen. All four numbers must be used, but each number used only once. There is at least one solution to every card. 96 double-sided cards.
3 years & up. Engage minds and muscles! Hop down the river or use animal markers to learn colors, shapes, numbers and counting (1-10), problem solving and how to follow simple directions. For individual, small-group or whole-class play. Includes colorful vinyl floor mat (100"L x 30"H), 2 inflatable cubes (5"), 40 animal markers and Activity Guide.
Grades 4 & up. Make algebraic thinking fun! Find a variable number (any whole number from 1 to 9) which, when used with the other numbers on the card, can make 24 on both wheels. 96 double sided cards.
Grades 2 & up. There are only seven pieces in this puzzle, so it should be easy. Right? Guess again! Sixty puzzle cards show 60 three-dimensional structures for players to replicate using the seven pieces. Each of the pieces, based on three or four connected cubes, is unique. One is an L shape, another a T, and they get more complicated from there. If a player is stumped and can't figure out how to build the Long Wall, the Snake, or the Bad Dog, there are helpful clues on the back of the cards.… More »
Grades 3 & up. Students work together to create wheels of numbers that share a common factor. Can be used as an individual or group activity. Cards are self-checking to allow accurate practice or review of multiplication facts. 96 double-sided, self-checking cards.
Grades 3 - 5. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards, feature equations with missing numerals. Location of missing numeral varies by card.
Grades 1 - 3. Essential practice in algebraic thinking and problem solving! 162 easy to read 6 1/4" x 3 1/4" (16cm x 8cm), double-sided flash cards feature equations with missing numerals. Location of missing numeral varies by card.
3 years & up. Help children develop basic math skills with this handy, portable, plastic board. Each of the 81 keys has a math equation on it - press it down to reveal the answers! Practice addition and subtraction with this portable keyboard.
2 - 5 years. Coding Express is a creative, intuitive and versatile solution that introduces preschoolers to early coding concepts that naturally sparks their curiosity, creativity and desire to explore and learn together. Based on the ever popular train theme, the highly versatile LEGO® DUPLO® solution allows children to make connections and intuitively explore early coding concepts, such as sequencing, looping and conditional coding, while developing problem-solving skills, critical thinking,… More »
9 years & up. Fun and easy to play, both teachers AND students enjoy it! Develop varied problem solving strategies with three levels of difficulty. Object of the game is to make 24 using all four numbers on a card. You can add, subject, multiply and divide, but use each number only once. There is at least one solution to every card. Can you make 24 first?! There is at least one solution to every card. 96 double sided cards. For one or more players.
Grades 2 & up. Learning that's right on track! Young thinkers can design unbelievable ball track structures via simple, stacking planks. No glue, no connectors -- just loads of constructive fun! Get things rolling by constructing the "Shooting Gallery", "Turbine", "Step Curve", and more! Set includes: 50 pine planks, 2 KEVA® balls, and an idea booklet.
7 years & up. Develop a knack to stack! No glue or connectors required -- simply stack wood planks to create buildings, monuments, and geometric forms. It's the ideal activity to help children gain an understanding of balance and proportion, as well as interest in architecture, building, and design. Set includes: 200 pine planks and an idea booklet.
7 years & up. Construct tracks of tunnels, funnels, ramps, and chutes, then set the ball rolling and watch your creation come to life. The open-ended, no rules play promotes experimentation, creativity, and problem solving, which are key mental skills for aspiring young engineers and architects. As children build through trial and error, they gain an early understanding of physics and engineering concepts like balance and structural stability. No glue and no connectors means structures are vulnerable… More »
Grades 2 & up. After setting up the game board according to pictures on each challenge card, players must create a path to the red crate by tipping over the blue, yellow, and green crates. But there's a catch! You have to get your Tipper there without jumping over crates or allowing him to touch the game board. Introduces players to spatial relationships and the laws of cause and effect. For single player or cooperative learning.