Build healthy classroom environments with the Scan Pal. Safe, quick, and friendly, the Scan Pal reduces contact between personnel and those being screened, takes only a few minutes to set up, and is a non-threatening method for classroom temperature checks. Unlike typical industrial thermal cameras, the Scan Pal was developed for precise temperature measurement and calibrated specifically for delivering accurate skin temperature readings.
Sound beyond size from your new classroom friend! Use Bluetooth® connectivity to pair a phone, tablet or PC to stream music with enough volume for everyone to enjoy. Connect multiple Audio Pets for sound that's big enough for even the largest of rooms! Use your new friend to upgrade story time with background sounds or even a dramatic reading. Download the "Hide and Speak" (available on iTunes & Google Play) and use your pet to play a game of hide and seek or practice speech development… More »
Whether at home, in care environments, or at school, using digital tablets with interactive apps can open children's minds to their own capabilities and worlds of fun! This valuable guide offers educators and families expert advice on making smart choices about technology with young children. "Buckleitner's Guide to Using Tablets with Young Children" simplifies the shopping process, describes which apps are age appropriate, clarifies how to find educational apps on particular subjects,… More »
4 years & up. Program your Root robot to be responsive to touch, light, color and sound. You can code your Root to draw, erase, climb whiteboards, play music and more. This robot has 3 levels of play from beginner to advanced to offer many years of coding fun. Includes: Root robot, charging cable, 2 dry erase markers, dry erase cloth, set of vinyl cling stickers, fold out whiteboard, and App (compatible with iOS). Measures 5.2" x 5.8" x 1.7".
5 years & up. Meet Botley® 2.0 This coding robot helps kids as young as 5 learn to code through 100% screen-free play. Botley® 2.0 knows multiple ways to code right out of the box - code by color, make Botley® move in six directions, and even put on a light show! Discover Botley® 2.0's 16 fun interactions - transform Botley® into a train, police car, ghost, and more! Built in sensors light up Botley® in the dark. Hours of fun and best of all, no phone or tablet required.
4 years & up. mTiny is a screen-free educational robot for early childhood education aimed at young children growing up in the digital age. Its Tap Pen Controller, in combination with the robot, mTiny, is a coding tool that exercises children's logical thinking and problem-solving abilities. mTiny Coding Kit introduces real coding concept, such as sequencing, looping, and conditional coding through different kinds of adventures. Kids will learn to explore without any tablets or smartphones.… More »
Remote teach like a pro! CyberTrack H5 is a High Definition and Auto Focusing Webcam with H.264 video data compression that allows you to stream, record and share video with vivid detail. This webcam includes a built-in dual microphone that lets your voice be heard loud and clear, whether you are chatting with staff and coworkers or teaching online. It also includes a Tripod Mount & Privacy Shutter, with all the great features below, you can easily record and transmit your videos to everyone!
5 years & up. Bring video game creation to the classroom! Students can group up and create their own video games without having to learn or write a single line of code. Take out the Bloxels game board and fit the different types of Bloxels cubes into the grid-based slots until the group has created a character, special item, or landscape they like. Then, download the free Bloxels EDU application on a smart device and use it to take a picture of what the group created. The application picks up… More »
A thought-provoking guide to effective, appropriate, and intentional use of technology with young children. This book provides strategies, theoretical frameworks, links to research evidence, descriptions of best practice, and resources to develop essential digital literacy knowledge, skills and experiences for early childhood educators in the digital age. Paperback. 300 pages.